package core.events
{
	import flash.events.Event;
	
	public class GameEvent extends Event
	{
		public function GameEvent(type:String, bubbles:Boolean=false, cancelable:Boolean=false)
		{
			super(type, bubbles, cancelable);
		}
		
		public static const UPDATE_POINTS:String = "update_points";
		
		public static const SEND_CARD_COMPLETE:String = "sendCardComplete";// 发完牌
		
		public static const SET_INSURE_TYPE:String = "setInsureType";
		
		public static const UPDATE_TAKE:String = "updateTake";
		
		public static const UPDATE_PLAYER_TABLE:String = "updatePlayerTable";// 更新playerTable // 可以用 bubbles,但是这里先不用了
		
		public static const UPDATE_PLAYER_TABLE_STATE:String = "updatePlayerTableState";// 更新状态
	}
}